Posts tagged interpreters
- 14 October 2020
Playing text adventure games is sort of fun, but takes a lot of brain power. Nowadays we have all this spare CPU capacity going to waste.
What if we let the computer solve the game, and we just sit back and watch? We don’t even need any fancy neural network, we just need good old brute force.
We’re going to throw tons of semi-random input at a text adventure and see what happens. In the security world, this is called fuzzing.