# 3.2.0: Font tools, bankswitching, and cassette loading New features in 8bitworkshop 3.2.0: * **Keyboard Shortcuts** for debugging: Shotrcut | Function -----------|------------------- Ctrl+Alt+P |Pause Ctrl+Alt+R |Resume Ctrl+Alt+. |Reset Ctrl+Alt+S |Single Step Ctrl+Alt+V |Single Frame Ctrl+Alt+L |Run To Cursor Ctrl+Alt+O |Run Until Return Ctrl+Alt+B |Step Backwards * **Debug VCS Bankswitching** -- We now support debugging bankswitched VCS programs. Currently, only basic (Atari 8K/16K/32K) and Tigervision (3E/3F) methods are debuggable. Make sure to ORG your code at $1000. Note: The emulator allows you to force a bankswitching method by appending its hex code in square brackets to the filename. For example, "MyGame[3E]" would force Tigervision+RAM format. Refer to [this list of mappers](http://blog.kevtris.org/blogfiles/Atari%202600%20Mappers.txt). * **Apple ][ Cassette Loading** -- A feature using the very nifty [c2t](https://github.com/datajerk/c2t) tool, you can upload your binaries to a real Apple ][ via its cassette port! This works from almost any device with an audio out jack, just turn up the volume to max. See the [video](https://www.youtube.com/watch?v=HBLf2ldQXZU) for how it works. * **Bitmap Font Generator** -- This [tool](http://8bitworkshop.com/latest/tools/fontgen/) helps you import bitmap fonts into your programs. You can select from a list of variously-sized fonts, tweak the X/Y offsets, and encode it into an array for a particular platform. It's availabe in the "Tools" menu. * **Z80 Disassembler** -- To help you debug Z80 programs. Happy Coding!